
You don’t need an advantage if another enemy of the target is within 5ft of it and isn’t incapacitated. The attack must be done with finesse or ranged weapon. Once per turn, you can deal an extra 1d6 damage to one creature if you have an advantage on your attack roll. In addition to any equipment granted by their background, Rogues start with the following equipment: a rapier OR a shortsword a short bow and quiver of 20 arrows OR a shortsword a burglar’s pack, a dungeoneer’s pack, OR an explorer’s pack Leather armor, two daggers, and thieves’ tools.Īll Rogues gain the following special abilities as they level up. Persuasion, Sleight of Hand, and Stealth. Insight, Intimidation, Investigation, Perception, Performance. When you create a Rogue character, you can choose four of the following skills: Acrobatics, Athletics, Deception. This means that if your DM asks you to make a saving throw, you add your Dexterity or Intelligence modifier to the result.
#5e pickpocket plus
Rogues get 8 hit points plus their Constitution modifier. Rogue statisticsĭexterity is the Rogue’s primary statistic, followed by either Intelligence or Charisma.
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Below we’ll cover how to create a Rogue and what abilities they have and we’ll cover the roguish archetypes in detail in the next section. You will not benefit from it until the 3rd level, but it will help you decide on your background and personality in the first instance. The first thing to consider when creating a Rogue character for D&D 5e is what your roguish archetype will be. In the fifth edition (5e), the Rogue has a variety of subclasses called ‘roguish archetypes’ that let players become a particular type of Rogue with specialist abilities. In the third edition of D&D, the Thief became the Rogue to include any character that relies on stealth and sneaking – such as spies, scouts, detectives, pirates, and any ‘ne’er do well. Inspired by characters from fantasy literature such as Tolkien’s Bilbo Baggins, Cugel the Clever (from Jack Vance’s The Eyes of the Overworld), and Fritz Leiber’s The Gray Mouser. In this Rogue 5e Guide, we’ll tell you everything you need to know about Rogues, including:įirst appearing as the ‘Thief’ class in the first edition of Dungeons & Dragons, the Rogue is one of the core character classes in D&D. If you want to play one of these dastardly miscreants in D&D, look no further. I can however mention that the character is attuned to a Stone of Good Luck, and an Ioun Stone of Mastery so this character is able to attune to one more item if one exists (Gloves of Thievery don't require attunement).The Rogue is an iconic character class in Dungeons & Dragons, and in D&D 5e you have plenty of subclass options to choose from too. Hopefully this is the last edit I make, but I would like to add my answer only covers bonuses from the PHB and DMG so if one of the published campaigns contains a magic item that can boost it further then I do not know about it. Factoring in the roll of a 20 on a d20 this results in a final maximum ability check of 84 or 94 Once more should you have a companion with the Boon of Fate they can increase the minimum modifier to +38 and the maximum modifier of +74. So adding these numbers to OP's numbers results in a minimum modifier (on their own) of +37 with a maximum modifier (on their own) of +64. So a list of effects I have suggested to increase the ability check result:īoon of Fate: Adds +1 to +10 but since this is an ability someone else must have my final answer has two sets of numbers since this isn't something this character would be able to do by themselves.

Since the OP asked for things that may increase the total my numbers are all in addition to the numbers he came up with. And if someone else has the Boon of Fate they can add 1d10 to your ability check aswell The Boon of Luck allows you to add 1d10 to an ability check, attack roll, or saving throw once per long rest.

Now as such you can get Dex to 30 which is a +10 modifier compared to a 20 Dex giving +5 but you'll need to be one hell of a thief to steal that many of these items.

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You also aren't capped at 20 in an ability score, A Manual of Quickness of Action, the Star card from a Deck of Many Things, and The Book of Vile Darkness allow you to boost Dexterity by 2 and can exceed 20. Being attuned to and having an Ioun Stone of Mastery float around your head will increase your proficiency bonus by +1, which will total to +2 because of Expertise.
